Jason (GameGobble): Magic Maze is played in real-time and is constrained by a timer. Participants need to coordinate their actions but cannot communicate in conventional ways. All of this creates urgency and tension. What would you say are the key attributes of players that do well in your game?
Kasper (designer): Getting good at this game is about learning to ask “what can I do?” instead of focusing on what other players should do.
It’s also about assuming that the other players have good reasons to do what they do. When they move in a direction that surprises you, instead of thinking “what an idiot!” and undoing their move, you should think “why do they want to move in that direction? What have I overlooked?”
That’s why I sometimes joke that this game will make you a better person 🙂