Deduction and Strategy Combine into Fun Brew

Deduction and Strategy Combine into Fun Brew

Jason (GameGobble): Apotheca is an abstract game, with most of the information available to all players. The exceptions are facedown potions, which are only known to the player that drew them from the restock action. Talk about how deduction factors into game strategy.

Andrew (game designer): In Apotheca, players use the restock action to place facedown potions in key positions on the board. These potions are later used to make 3-in-a-row matches once turned face-up, leading you to win the game. As such, deducing this information is crucial! Players must pay attention to their opponents’ apothecary powers to figure out what may be set up for the future, or what they may be bluffing about. This allows the player to counter effectively, enabling double-think mind games in the style of “do they know that I know they know?” If a player doesn’t actively try to deduce what her opponent has placed, she is doomed!

The Abstract Board Game Designed to Be Timeless

The Abstract Board Game Designed to Be Timeless

Jason (GameGobble): What kind of experience are you hoping players have after a game of Element?

Mike (game designer): Hopefully a good one! Honestly, we want people to find in Element a game they will be playing twenty years from now, a new classic if you will. More often than not people will play several games in a row since they are relatively short and games play very differently each time. Some games have players dodging large moving rivers because of the amount of water on the board, others have the players dealing with ever spreading fires more than anything else. Earth can create a frantic, claustrophobic game, and capricious winds require a lot of thinking ahead to guarantee capture. Each experience is unique, and the toolkit style allows for ever evolving tactics.