Making Challenging Decisions in a 1920s Themed Shipping Game

Making Challenging Decisions in a 1920s Themed Shipping Game

Jason (GameGobble): Manifest’s gameplay involves the ability to plan but also deal with unforeseen events. How would you describe the balance you wanted between strategy and luck?

Amanda (game designer): We wanted to give people enough flexibility and tools to deal with situations that arise in the game, whilst also allowing players that enjoy having grand plans to be able to focus on them and have a shot at completing them. Hence the variety of different Action Cards in Manifest, many of which you can combo with others to increase the effectiveness of your turns.