Jason (GameGobble): While fans of The Expanse series will enjoy how well the theme is integrated into the game, participants don’t have to know the story to have a fantastic playing experience. What were some of the game development decisions that made this possible?
Geoff (game designer): Part of it was a consequence of direction set by the authors, who I spoke to early on about what they wanted in the game. They’re both gamers, so they had definite ideas for the board game, and one of them was that they didn’t want it scripted to match the story of the show. One of the original concepts was to have gating events, or chapters, that moved through the story, but they wanted a game where the initial situation was set up, but it was up to the players to create the narrative.