Jason (GameGobble): Your games company Smirk & Dagger has a tagline of “cause games are a lot more fun when you can stab a friend in the back.” What are some of the ways those gotcha moments appear in Nevermore?
Curt (game designer): The game is filled with them and it is baked right into the core drafting mechanic. To play well, you are not just drafting the best cards for your hand and purposes, but carefully minding what you pass to your opponent. By sending them cards that set an expectation – and then breaking the pattern to suddenly deprive them of what they need and hand them junk instead, you bust their hand. “Hate drafting” is often more important than actual drafting in this game – and they will curse you for it.
Jason (GameGobble): The game 7 Wonders came out in 2010. 7 Wonders Duel followed 5 years later, and while related, is considered a stand alone game. What are the best elements of 7 Wonders that are present in 7 Wonders Duel?
Bruno (game designer): First, i have to remind readers that 7 Wonders is a game designed by Antoine Bauza, alone. This game was a huge, huge success, winning the prestigious Spiel des Jahres Connoisseur-gamer Game of the Year. It’s playable from 3 to 7 players, including a variant for 2 players. But Antoine was never happy with this variant. It works but didn’t give the game experience he wanted. So he decided to develop a pure 2 player game, and he invited me to work with him on that project.
Our target was to capture the flavor of the basic 7 Wonders but in a 2 player game. All the basic elements of the initial game are included in 7 Wonders Duel, but specifically adapted to a 2 player fight.