Landscapes, Paintings, and Casual Gaming with Friends

Landscapes, Paintings, and Casual Gaming with Friends

Jason (GameGobble): Sunset Over Water has different card types that provide randomization during gameplay. But each player gets to make some interesting decisions too. What was your intention in balancing the amount of luck vs. strategy involved?

Ed (product lead): Sunset Over Water always had the same audience/player as Herbaceous in mind. We wanted to make a game Herbaceous players could easily transition to, so while there are more mechanics in the game (it isn’t quite the simple, beauty of Herbaceous) we wanted to make sure the experience was more than a taxing strategy game.

Sunset Over Water is a game that should be easy to teach, play, and one where you can have a hold conversation with your friends.

A Simple and Beautiful Card Game for Casual Players

A Simple and Beautiful Card Game for Casual Players

Jason (GameGobble): The look and feel of Herbaceous work really well with the game’s mechanics. Talk about how the artwork and theme came together during development.

Ed (product lead): Herbaceous was art/audience first, mechanics second. Beth Sobel had posted a number of the herbs as part of a Bonanza reskin and I felt there could be an incredible game there for a casual, non-gamer audience. Steve Finn understood the idea and designed a game to deliver that. We iterated a bunch, but the audience always was paramount.