Jason (GameGobble): Your games company Smirk & Dagger has a tagline of “cause games are a lot more fun when you can stab a friend in the back.” What are some of the ways those gotcha moments appear in Nevermore?
Curt (game designer): The game is filled with them and it is baked right into the core drafting mechanic. To play well, you are not just drafting the best cards for your hand and purposes, but carefully minding what you pass to your opponent. By sending them cards that set an expectation – and then breaking the pattern to suddenly deprive them of what they need and hand them junk instead, you bust their hand. “Hate drafting” is often more important than actual drafting in this game – and they will curse you for it.