Jason (GameGobble): I know when designing a game you like to start with theme, and The Witches board game is based on Terry Pratchett’s Discworld books. Can you share some of the research you did to come up with your design ideas?
Martin (game designer): After making the decision to design what became Discworld Ankh-Morpork I read all of the Discworld books related to the city. Once that design was out of the way I made a start on all of the witch related books, including the Tiffany Aching series. It was the Tiffany series that gave me the best insight into the world of the witches, as the stories are all about becoming a witch, which is the most interesting part of the process.
Jason (GameGobble): War of the Ring revolves around The Lord of the Rings story by J. R. R. Tolkien. What was your approach in developing a game whose theme has such a huge and loyal fan base?
Roberto (game designer): I must admit that I actually came to the design of this specific game as a fan before I was a game designer. As a fan, I was unhappy about The Lord of the Rings game available at the time. As a game designer, I jumped on the opportunity to create one myself (together with Francesco and Marco). All the designers had a very good knowledge of the source material, and we wanted to create something which was strongly thematic, first and foremost. I don’t think we could have achieved what we did if we were not big fans ourselves. We simply created the game we wanted to play.