Jason (GameGobble): Sunset Over Water has different card types that provide randomization during gameplay. But each player gets to make some interesting decisions too. What was your intention in balancing the amount of luck vs. strategy involved?
Ed (product lead): Sunset Over Water always had the same audience/player as Herbaceous in mind. We wanted to make a game Herbaceous players could easily transition to, so while there are more mechanics in the game (it isn’t quite the simple, beauty of Herbaceous) we wanted to make sure the experience was more than a taxing strategy game.
Sunset Over Water is a game that should be easy to teach, play, and one where you can have a hold conversation with your friends.