Jason (GameGobble): What kind of experience are you hoping players have after a game of Element?
Mike (game designer): Hopefully a good one! Honestly, we want people to find in Element a game they will be playing twenty years from now, a new classic if you will. More often than not people will play several games in a row since they are relatively short and games play very differently each time. Some games have players dodging large moving rivers because of the amount of water on the board, others have the players dealing with ever spreading fires more than anything else. Earth can create a frantic, claustrophobic game, and capricious winds require a lot of thinking ahead to guarantee capture. Each experience is unique, and the toolkit style allows for ever evolving tactics.